November 27, 2022

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Meet Koakuma – A P2E Gamefi 2.0 Project Packed With Lots To Explore And Earn

"Koakuma was born in 2020, and it started as a rogue-like game. When the demo came out, we were satisfied, but we thought we could do..."
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Below is our recent interview with Agnes Serenio, Business Developer at Koakuma:

Q: Could you provide our readers with a brief introduction to your company? 

A: Koakuma is a role-playing game, players can team up with other players to fight epic battles with monsters or team up with friends to fight other player. Our game has 2 modes, PVE and PVP. 

Koakuma is unique with various features including a flexible skill system allowing players to create their own unique skills, seasonal realm battles, legendary NFTs, mysterious dungeons, discoveries, and challenges that will ensure long-term gameplay participation throughout the vast world of Laria. 

One of the things we are proud of is that our MVP is available for download on our website. We made sure to release our CBT 1st before doing our IDO because we firmly believe that the community should see what we can do 1st before investing in us.

Q: There are lots of play-to-earn gaming projects being launched. What features of the game do you think will attract users?

A: That is true. There are a lot of P2E games now and the industry has grown with more competitors, however, there is still a lack of enticing games with immersive combat systems in the blockchain. 

The majority of the P2E  games don’t appeal to traditional gamers because of their unchallenging gameplay system. On top of that, community members have to wait for several months or even year/s to experience the game itself. 

We believe that Koakuma will set a new standard for P2E games. We created a game that would entice even the traditional gamers. Our gameplay system is exciting with not only PVE but also PVP. In fact, one of our major goal is to integrate Esport once our PVP is up.

Koakuma Logo

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Q: Can you give us more insights into your offering?

A: Koakuma will have NFT for in-game assets as well as a dual token economy. 

$KKMA is a governance token used for game governance-level transactions. It represents the right to stake shares in the game and the right to vote in the stake DAO. Our secondary token is $BOD, a payment token used for in-game trade or exchange. It is an inflation-type token that keeps the in-game economy stable in coordination with in-game economic growth.

As for our NFTs. All items acquired in-game are NFTs, and they can be traded in an in-game auction house or in exchanges.

Our NFTs are Roles, Equipment, Skill Runes, Materials, Koakuma and Koakuma eggs, Character skin, animation, special effects

The NFTs will not be sold at the same time, it will be sold in segments based on the project’s progress. 

Q: What is your biggest milestones yet? What can we expect from your company in next 3- 6 months? 

A: So far, our biggest milestone has been releasing our CBT version 1. The next plan is to release our CBT version 2 in the 4th Quarter of this year. This version is going to have more unique dungeons and more monsters to tackle and our goal for the next 3-6 months is to release a better version of our game and improve our community’s growth and engagement. 

We want to set a new standard for blockchain games by improving the gameplay and guaranteeing an immersive combat system that is expected from traditional games. 

And depending on the market conditions in months to come we are also planning to have our Initial NFT Offering. We have partnered with a few NFT marketplaces to do this important event with us. We will announce it on our social media once the date and NFT platforms are finalized. 

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Q: What is the best thing about your company that people might not know about? 

A: Our team comes from the traditional gaming industry. Our developers and our CEO have over 10 years of experience in game development. The team has worked with major gaming companies such as Tencent and Netase Games. They have developed different types of games such as SLG, sports, RPG, and AVG Games. 

Koakuma was born in 2020, and it started as a rogue-like game. When the demo came out, we were satisfied, but we thought we could do better, so we changed the original and moved towards MMORPG.